Running Project List

I always have a large number of projects, which shuffle between active, inactive, and effectively abandoned. In the interest of self-accountability and maybe letting others take over or get involved in projects, I’ve decided to make an incomplete list (last ~6 months), which I’ll attempt to keep up to date:

 
11
Kudos
 
11
Kudos

Now read this

A Stupidly Simple, Fast Octree Traversal Algorithm for Ray Intersection

I’ve been doing some game dev stuff lately and I needed to intersect a ray with an octree of triangles, for collision detection. I first implemented a naive algorithm that simply checked if the AABB of each octant intersected the ray,... Continue →